01
Designer
Floris WamelinkAmsterdam
A portfolio for a designer working in cast and pressed material. The hero runs a WebGL displacement shader on his own photography, so the sculptures ripple like wet material as you scroll.
Goal: a portfolio that behaves like the work rather than just showing it. The hero is a custom WebGL shader driven by scroll velocity, so scrolling pushes the material and stopping lets it settle. It works the same on a phone, and falls back to a still image where WebGL is unavailable. Shipped assets went from 42MB to 17MB.


